如何给对话框添加菜单栏

2022年10月11日 20点热度 0人点赞

有时候写程序,需要用到对话框,但是,因为对话框没有菜单栏,显得很不方便。所以只好手动添加。

工具/原料

  • 电脑
  • vs2010或者vc6.0

方法/步骤

  1. 1

    新建菜单资源

  2. 2

    添加到对话框里

  3. 3

    手动在对话框CPP文件的MESSAGE_MAP里添加ON_WM_INITMENUPOPUP()消息

  4. 4

    手动添加消息响应函数 OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex, BOOL bSysMenu)

  5. 5

    把下面函数里的东西加上就行了,这些东西都是单文档里的。

    void CXXXXXDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex, BOOL bSysMenu)

    {

    ASSERT(pPopupMenu != NULL);

    // Check the enabled state of various menu items.

    CCmdUI state;

    state.m_pMenu = pPopupMenu;

    ASSERT(state.m_pOther == NULL);

    ASSERT(state.m_pParentMenu == NULL);

    // Determine if menu is popup in top-level menu and set m_pOther to

    // it if so (m_pParentMenu == NULL indicates that it is secondary popup).

    HMENU hParentMenu;

    if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)

    {

    state.m_pParentMenu= pPopupMenu; // Parent == child for tracking popup.

    }

    else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)

    {

    CWnd* pParent = this;

    // Child windows don't have menus--need to go to the top!

    if (pParent != NULL && (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)

    {

    int nIndexMax = ::GetMenuItemCount(hParentMenu);

    for (int nIndex = 0; nIndex < nIndexMax; nIndex++)

    {

    if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)

    {

    // When popup is found, m_pParentMenu is containing menu.

    state.m_pParentMenu = CMenu::FromHandle(hParentMenu);

    break;

    }

    }

    }

    }

    state.m_nIndexMax = pPopupMenu->GetMenuItemCount();

    for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;state.m_nIndex++)

    {

    state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);

    if (state.m_nID == 0)

    {

    continue; // Menu separator or invalid cmd - ignore it.

    }

    ASSERT(state.m_pOther == NULL);

    ASSERT(state.m_pMenu != NULL);

    if (state.m_nID == (UINT)-1)

    {

    // Possibly a popup menu, route to first item of that popup.

    state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);

    if (state.m_pSubMenu == NULL

    || (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0

    || state.m_nID == (UINT)-1)

    {

    continue; // First item of popup can't be routed to.

    }

    state.DoUpdate(this, TRUE); // Popups are never auto disabled.

    }

    else

    {

    // Normal menu item.

    // Auto enable/disable if frame window has m_bAutoMenuEnable

    // set and command is _not_ a system command.

    state.m_pSubMenu = NULL;

    state.DoUpdate(this, FALSE);

    }

    // Adjust for menu deletions and additions.

    UINT nCount = pPopupMenu->GetMenuItemCount();

    if (nCount < state.m_nIndexMax)

    {

    state.m_nIndex -= (state.m_nIndexMax - nCount);

    while (state.m_nIndex < nCount

    && pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)

    {

    state.m_nIndex++;

    }

    }

    state.m_nIndexMax = nCount;

    }

    }

    END

注意事项

  • 这些代码都要手动添加的
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