有时候写程序,需要用到对话框,但是,因为对话框没有菜单栏,显得很不方便。所以只好手动添加。
方法/步骤
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1
新建菜单资源
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2
添加到对话框里
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3
手动在对话框CPP文件的MESSAGE_MAP里添加ON_WM_INITMENUPOPUP()消息
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4
手动添加消息响应函数 OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex, BOOL bSysMenu)
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5
把下面函数里的东西加上就行了,这些东西都是单文档里的。
void CXXXXXDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
ASSERT(pPopupMenu != NULL);
// Check the enabled state of various menu items.
CCmdUI state;
state.m_pMenu = pPopupMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL);
// Determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
{
state.m_pParentMenu= pPopupMenu; // Parent == child for tracking popup.
}
else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
{
CWnd* pParent = this;
// Child windows don't have menus--need to go to the top!
if (pParent != NULL && (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
{
int nIndexMax = ::GetMenuItemCount(hParentMenu);
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
{
// When popup is found, m_pParentMenu is containing menu.
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;state.m_nIndex++)
{
state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
{
continue; // Menu separator or invalid cmd - ignore it.
}
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// Possibly a popup menu, route to first item of that popup.
state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL
|| (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0
|| state.m_nID == (UINT)-1)
{
continue; // First item of popup can't be routed to.
}
state.DoUpdate(this, TRUE); // Popups are never auto disabled.
}
else
{
// Normal menu item.
// Auto enable/disable if frame window has m_bAutoMenuEnable
// set and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(this, FALSE);
}
// Adjust for menu deletions and additions.
UINT nCount = pPopupMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount
&& pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
END
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